Closed · AMERICANSPACESGAMEON-2026 · CFDA 19.441 · Discretionary

GameON – U.S.-Albania E-Sports and Innovation

Federal grant opportunity posted by U.S. Mission to Albania, cataloged on Grants.gov.

$3K-$8K
Award range
Closed
Status
August 20, 2026
Close date
1
Expected awards

The verdict

GameON – U.S.-Albania E-Sports and Innovation is a closed discretionary listing from U.S. Mission to Albania that offered $3,000 -- $8,000 across 1 expected award. Future funding cycles may be published under the same CFDA number. PlainGrants indexes 26 other opportunities from U.S. Mission to Albania.

$3K-$8K
award range
Closed
application status
1
expected award
19.441
CFDA program

Recently closed NOFO

This listing closed on August 20, 2026. CFDA 19.441 may re-announce under a new opportunity number. Historical award band was $3,000 -- $8,000.

According to Grants.gov (extract vintage 2026-08-10), this record reflects the officially published listing. See methodology.

Deadline tracker

Application window closed

Closed August 20, 2026

Posted Jul 20 Closes Aug 20

Est. Total Funding

$8,000

Expected Awards

1

Instrument

Cooperative Agreement

Description

1. Project Background, Goals, and Objectives Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards. Albanian interest in gaming – a global market forecasted to surpass $745 billion by 2030, in which the United States is leading – is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths’ association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development. Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)? This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields. All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests. Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks. Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants’ receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy. Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation. Project Goal: Strengthen Albania’s digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development. Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy. At a minimum, projects should address the following objectives: · Objective 1 – Applied Game and Interactive Media Skills Develop participants’ practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices. · Objective 2 – Smart Digital Skills and Startup Mindset Strengthen participants’ digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors. · Objective 3 – Collaborative Competition and U.S. Tech Exposure Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.

Catch-all / unrestricted eligibility mark · AMERICANSPACESGAMEON-2026

Grants.gov marks GameON – U.S.-Albania E-Sports and Innovation with a catch-all / unrestricted eligibility code (Others (see official listing text)). Read the official announcement text for the real applicant filter — the code alone is not a door list. The extract does not mark applicant cost-sharing as required. Instrument: Cooperative Agreement. Funding-activity code maps to Other (O). This eligibility-code string dominates the U.S. Mission to Albania book (26 peers, 96% of 27).

Code 25
Others (see official listing text)

Codes are Grants.gov eligibility category values from the extract vintage 2026-08-10. Confirm the full eligibility statement on the official listing or the Grants.gov eligibility reference.

Official Listing on Grants.gov

View full details, application forms, and submission instructions.

View on Grants.gov

Agency Contact

U.S. Embassy Tirana, Albania

What to do next

GameON – U.S.-Albania E-Sports and Innovation is closed; use the parent program and agency catalog for the next funding cycle.

  • Browse open federal opportunities in the same category when this listing is closed. Open opportunities
  • Look up CFDA 19.441 across all indexed listings before you commit to this opportunity alone. Eligibility finder
  • Compare award ranges across federal categories before you pick a single CFDA. All categories

Opportunity deadlines and eligibility change on Grants.gov; PlainGrants mirrors the extract and is not the submission system.

Disclaimer: This information is sourced from Grants.gov and SAM.gov and is for informational purposes only. Opportunity details, deadlines, and eligibility requirements change frequently. Always verify current information directly on Grants.gov before applying. PlainGrants is not affiliated with any federal agency.

Data sourced from the SAM.gov Assistance Listings and Grants.gov. See our methodology for details. Retrieved and formatted by PlainGrants